ITW Focus Tracks

XR INNOVATION ACROSS SECTORS

With five sectoral tracks this year we zoom in on XR’s impact on crucial sectors like Healthcare, Education, Training & Learning, People & XR Skills, Creative Industries, and Media, Gaming & Entertainment. From surgery simulations to reshaping the educational landscape, each track serves as a window into the transformative power of XR showcasing real-world applications and business solutions.

Education, Training & Learning

XR Educators of Europe Unite!

This track will showcase the latest technologies and solutions shaping the future of learning, including best practices for XR curriculum design, teacher training and innovative projects that improve accessibility.

Audience: Teachers, education professionals, researchers, industry professionals, policy makers

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Media, Gaming & Entertainment

Innovation and creativity never ends!

This track charts the integration of XR technologies into media, gaming, and entertainment industries, steering innovation and shaping the future of experiences.

Audience: Game developers, designers, creatives, AV professionals, media and culture students, media professionals, events and entertainment experts, and gaming enthusiasts

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