ITW Focus Tracks


With five sectoral tracks this year we zoom in on XR’s impact on crucial sectors like Healthcare, Education, Training & Learning, People & XR Skills, Creative Industries, and Media, Gaming & Entertainment. From surgery simulations to reshaping the educational landscape, each track serves as a window into the transformative power of XR showcasing real-world applications and business solutions.


This track explores XR solutions in healthcare and their impact on the future of patient care and medical practices.

Audience: Healthcare professionals, researchers, innovators, technologists, designers

Read more

People & XR Skills

Learn from the pioneers who've already conquered this realm, get insights that matter, and discover the proof that'll get you into the sector.

Read more

Creative Industries

This track highlights the diverse and transformative potential of XR in Creative Industries, promising continued innovation and evolution in the cultural field.

Audience: Artists, art students, researchers, producers, creatives, art enthusiasts

Read more

Media, Gaming & Entertainment

This track charts the integration of XR technologies into media, gaming, and entertainment industries, steering innovation and shaping the future of experiences.

Audience: Game developers, media & entertainment producers, Storytellers & narrative designers, content distributors and marketers

Read more