The classroom is changing. The laboratory is changing. And the research that drives both is changing faster than ever. XR is no longer a novelty in academic and scientific circles – it is becoming a serious, evidence-backed tool for training surgeons, educating neurodivergent learners, and preserving cultural heritage in ways that were simply not possible before.
This track is where theory meets demonstration. Hear from researchers who are building the evidence base, educators redesigning pedagogy from the ground up, and scientists using immersive environments to do things no physical lab could allow. Think VR simulations of intensive care units, projection-based learning rooms for children, and collaborative heritage platforms bridging archives and audiences across borders.
Whether you work in higher education, applied research, institutional training, or edtech innovation – this is the track that shows you what is already working, what the data says, and where the field is heading next.